Gods of Defense is a Roguelike Tower Defense game set on a procedurally generated map.

Hotkeys:

  • WASD - Pan camera
  • QE - Rotate camera
  • Tab - Cycle through time fast forward
  • Space or P - Pause/Resume game
  • Ctrl+Click to upgrade Towers

The God of your choosing stands atop a temple at the center of the map. The corrupted enemies are trying to destroy the temple in waves. After every wave you get to banish the enemy gates further from the temple, thus revealing more of the map. You have to banish these gates all the way to the Cave of their origin. The victory is achieved when you have destroyed all the Caves.

After successfully defending against number of waves you are awarded Boons that give you more options - new Towers, bulk upgrades, temporary advantages. The choices you make lead to a unique defense strategy.

In addition to Gold you also earn Faith when you kill enemies. Faith is a permanent currency that you can use to unlock several improvements.

The enemy offensive is not just limited to attack on the Temple. Some enemies corrupt the towers as they pass by them. When Corruption exceeds certain limit, you have to absolve it by accepting one of the presented Curses.

In addition to standard weapon towers, you can also kill enemy with more style by summoning Tornadoes. You will also face natural calamities like Rain, Snowstorm, Earthquakes, Thunderstorms. Some of them will help you, while others will make your job difficult. But all will be enjoyable.

Overall GoD offers you multitudes of recipes to build a delicious strategy.

[The game is still in early stage of development. Your feedback is welcome.]

StatusIn development
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
Authorbluemath
GenreStrategy
Made withUnity
TagsIndie, Pixel Art, Real time strategy, Roguelike, Tower Defense, Voxel
Average sessionA few hours
InputsKeyboard, Mouse
LinksSteam

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huh, it's a neat little game so far, quite similar to rouge tower with it's own interesting twists but i'll never turn down more of this style of tower defense 

(-1)

Hi,

I have a PC with both integrated and dedicated GPUs. When I play this game, only my integrated GPU will work at 100% while my Nvidia GPU is 0%. I can play this game only if I force it with Nvidia GPU if I have the exe. file. Can you please let me know if this game has an exe. file? Thanks.

At the moment I don't have a windows build. It will soon be available to beta testers though. Please sign up for playtesting on Steam and you will be notified in a few weeks time.

I played this for over an hour last night, but my progress wasn't saved...

(1 edit)

I noticed that the savefile gets lost when I uploaded the new version. I updated to v0.2.1 yesterday, so maybe that's why you lost the progress. I'm very sorry for that. Before I make next update I'll get a better savefile management system for in-browser gameplay. That will address this problem.

Starting from v0.2.3 the game progress will be saved in such a way that it's not lost if the developer (that's me) releases new updates. Sorry for the inconvenience caused by loss of savefiles before this.

I forgot to mention, there also seems to be a bug when entering full screen. While the screen aspect remains to whatever it's using by default, the mouse gets stretched to your screen, (16:9 in my case). So, for example, if you're in full screen and you try to put a turret on the sides of the screen, or try to click a button, you'll have to move farther to the left or right than what appears on screen.

Also, have you considered using LOD models when zoomed out? I'm getting framerate drops when zooming out on larger maps, and when it dips too low, trying to use fast forward ends up slowing the game down more.

> While the screen aspect remains to whatever it's using by default, the mouse gets stretched to your screen

I've noticed this behavior on Firefox, and not in Chrome. Could you tell me which browser you were using when you noticed this?

> I'm getting framerate drops

When you noticed the drop in performance, was the snowstorm curse in progress? That's one known issue.

> I've noticed this behavior on Firefox, and not in Chrome. Could you tell me which browser you were using when you noticed this?

It's Firefox. So I guess it's either a fault of the browser then.

> When you noticed the drop in performance, was the snowstorm curse in progress? That's one known issue.

Both during snowstorms, and during longer runs with more of the map revealed.

Featured on Indie Game Roundup Episode 13 

can i download this? i want to download this.

At the moment, only webgl version is available. In future Windows version will be available on Steam.

sad boi i am.